UAnimInstance::Montage_StopGroupByName
#include "Animation/AnimInstance.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Stops all active montages belonging to the named slot group, blending each out over the specified duration. Useful when multiple montages share a group and need to be cleared together.
Caveats & Gotchas
- • GroupName refers to the Slot Group defined in the Anim Graph (e.g. 'DefaultGroup'), not the slot node name — verify the group name in the Skeleton's Anim Slot Manager.
- • All montages in the group are stopped with the same blend-out time regardless of their individual blend-out settings, which can look incorrect for montages at different points in their timeline.
Signature
ENGINE_API void Montage_StopGroupByName(float InBlendOutTime, FName GroupName); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InBlendOutTime | float | Seconds to blend out all stopped montages. | — |
| GroupName | FName | The slot group name whose montages should be stopped. | — |
Return Type
void Example
Clear all default group montages on ragdoll activation C++
AnimInstance->Montage_StopGroupByName(0.1f, FName("DefaultGroup")); Tags
Version History
Introduced in: 4.12
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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