14 results for "math" in function
Returns the absolute (non-negative) value of A.
Returns the angle in radians between the positive X axis and the point (X, Y), in the range [-π, π].
Clamps a value between a minimum and maximum, inclusive on both ends.
Returns the cosine of an angle given in radians.
Smoothly moves a float toward a target value at a given speed, independent of frame rate.
Maps a value from one range to another, clamping the input to the source range first.
Returns true if two floating-point numbers are within a given absolute tolerance of each other.
Returns true if a floating-point value is within ErrorTolerance of zero.
Linearly interpolates between two values.
Returns a random integer in the inclusive range [Min, Max].
Returns the sine of an angle given in radians.
Returns the square root of Value.
Returns A * A.
Smoothly moves an FVector toward a target vector at a given speed, independently on each axis, frame-rate-independently.