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FMath::Atan2

function Core Since unknown
#include "GenericPlatform/GenericPlatformMath.h"
Access: public Specifiers: static

Description

Returns the angle in radians between the positive X axis and the point (X, Y), in the range [-π, π]. Handles all quadrants correctly including when X is zero.

Signature

static CORE_API float Atan2(float Y, float X)

Parameters

Name Type Description Default
Y float The Y component (numerator).
X float The X component (denominator).

Return Type

float

Caveats & Gotchas

  • The parameter order is (Y, X), not (X, Y) — this matches std::atan2 but is easy to swap accidentally.
  • Returns radians. Use FMath::RadiansToDegrees to convert to degrees for use with FRotator.
  • When both X and Y are zero, the result is implementation-defined (typically 0). Guard this case if the input can be a zero vector.

Example

Compute facing angle from a 2D direction vector C++
// Get the yaw angle to face a target in the XY plane
FVector ToTarget = (TargetLocation - GetActorLocation()).GetSafeNormal();
float YawRadians = FMath::Atan2(ToTarget.Y, ToTarget.X);
float YawDegrees = FMath::RadiansToDegrees(YawRadians);
SetActorRotation(FRotator(0.0f, YawDegrees, 0.0f));

Tags

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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