UKismetMathLibrary::Add_DoubleDouble
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the sum of two doubles (A + B). This is the Blueprint 'float + float' addition node, renamed to use double in UE5.
Caveats & Gotchas
- • In UE5 Blueprint, the 'float' type is actually double precision — this function's 'DoubleDouble' suffix reflects the underlying storage, not a separate type visible to Blueprint users.
- • In C++ code, prefer the built-in '+' operator directly; this wrapper has no benefit outside of Blueprint exposure.
Signature
static UE_INL_API double Add_DoubleDouble(double A, double B = 1.0); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | double | The first addend. | — |
| B | double | The second addend. | 1.0 |
Return Type
double Example
Sum two damage values C++
double BaseDamage = 50.0;
double BonusDamage = 15.0;
double Total = UKismetMathLibrary::Add_DoubleDouble(BaseDamage, BonusDamage); // 65.0 Tags
Version History
Introduced in: 5.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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