UKismetMathLibrary::BooleanAND
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns true only when both A and B are true (logical AND). In Blueprints this is the 'AND Boolean' node and supports the CommutativeAssociativeBinaryOperator meta, allowing multiple inputs on a single node.
Caveats & Gotchas
- • The CommutativeAssociativeBinaryOperator meta tag means Blueprint will auto-collapse multiple sequential AND nodes into a single multi-input node. This is a Blueprint editor behaviour only — in C++ you get normal two-operand evaluation.
- • Blueprint's AND node does NOT short-circuit: both input pins are evaluated before the result is computed. If you need short-circuit behaviour, use a Branch node chain instead.
Signature
static UE_INL_API bool BooleanAND(bool A, bool B); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | bool | First boolean operand. | — |
| B | bool | Second boolean operand. | — |
Return Type
bool Example
Check both conditions before proceeding C++
bool bCanInteract = UKismetMathLibrary::BooleanAND(bPlayerInRange, bObjectActive); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?