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UWidgetLayoutLibrary::GetViewportWidgetGeometry

function UMG Blueprint Since 4.17
#include "Blueprint/WidgetLayoutLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Returns the FGeometry of the root viewport widget — the container that holds all widgets added via AddToViewport. Use this geometry to convert between absolute and local coordinate spaces for viewport-level widgets.

Caveats & Gotchas

  • Returns a default-constructed FGeometry if no viewport exists yet (before the viewport has been painted at least once). Check IsValid() on the world before calling.
  • This is the geometry for the *viewport* container, not for any individual widget. Use UWidget::GetCachedGeometry for a specific widget's geometry.
  • Combine with USlateBlueprintLibrary conversion functions to translate mouse or world positions into viewport-local coordinates.

Signature

static UMG_API FGeometry GetViewportWidgetGeometry(const UObject* WorldContextObject)

Parameters

Name Type Description Default
WorldContextObject const UObject* Any UObject that provides world context.

Return Type

FGeometry

Example

Convert absolute mouse position to viewport local space C++
FGeometry ViewportGeo = UWidgetLayoutLibrary::GetViewportWidgetGeometry(this);
FVector2D AbsoluteMousePos; // from platform or input event
FVector2D LocalMousePos = USlateBlueprintLibrary::AbsoluteToLocal(ViewportGeo, AbsoluteMousePos);

Version History

Introduced in: 4.17

Version Status Notes
5.6 stable

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