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UUserWidget::SetVisibility

function UMG Blueprint Since 4.5
#include "Blueprint/UserWidget.h"
Access: public Specifiers: virtual

Description

Sets the visibility of the widget, controlling both rendering and hit-test behaviour. Common values are Visible, Hidden (not rendered, still takes up space), Collapsed (not rendered, takes no space), and HitTestInvisible.

Caveats & Gotchas

  • Hidden and Collapsed are different: Hidden leaves layout space, Collapsed does not. Switching between them can cause layout shifts.
  • ESlateVisibility::HitTestInvisible renders the widget but passes all input through to widgets below — useful for overlays that display info but shouldn't block clicks.
  • Visibility changes on a parent do not automatically propagate to children in a way that GetVisibility() reflects — child visibility is independent.

Signature

virtual void SetVisibility(ESlateVisibility InVisibility)

Parameters

Name Type Description Default
InVisibility ESlateVisibility The visibility state to apply.

Return Type

void

Example

Toggle widget visibility C++
// Show/hide without affecting layout:
MyWidget->SetVisibility(bShow ? ESlateVisibility::Visible : ESlateVisibility::Hidden);

// Show/hide and collapse layout space:
MyWidget->SetVisibility(bShow ? ESlateVisibility::Visible : ESlateVisibility::Collapsed);

See Also

Tags

Version History

Introduced in: 4.5

Version Status Notes
5.6 stable

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