UKismetTextLibrary::TextIsEmpty
#include "Kismet/KismetTextLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns true if the given text is empty.
Caveats & Gotchas
- • Checks for zero-length content, not whether the text is unset — FText::GetEmpty() and a freshly default-constructed FText both return true here.
- • Whitespace-only text (e.g. a single space) is not considered empty; trim it first with TextTrimPrecedingAndTrailing if you need that check.
Signature
static bool TextIsEmpty(const FText& InText) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InText | const FText& | The text to check. | — |
Return Type
bool Example
Guard against empty player input C++
FText EnteredName = NameInputBox->GetText();
if (UKismetTextLibrary::TextIsEmpty(EnteredName))
{
ShowValidationError();
return;
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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