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UKismetTextLibrary::Conv_ByteToText

function Engine Blueprint Since unknown
#include "Kismet/KismetTextLibrary.h"
Access: public Specifiers: staticBlueprintPureBlueprintAutocast

Description

Converts a byte value to formatted text. Backs the 'To Text (Byte)' Blueprint autocast node.

Caveats & Gotchas

  • In Blueprint, byte pins are commonly used to represent enum values — this converts the raw numeric value, not the enum's display name, so it's the wrong choice for showing an enum label to players.
  • Unlike Conv_IntToText, there are no formatting options (grouping, sign, digit padding); the value is always rendered as a plain number.

Signature

static FText Conv_ByteToText(uint8 Value);

Parameters

Name Type Description Default
Value uint8 The byte value to convert.

Return Type

FText

Example

Convert a byte counter to text C++
uint8 Lives = 3;
FText LivesText = UKismetTextLibrary::Conv_ByteToText(Lives); // "3"

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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