UKismetTextLibrary::AsTimeZoneDateTime_DateTime
#include "Kismet/KismetTextLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Converts a date & time to combined date and time text, converting from UTC to the given timezone (or the local timezone if none is specified), accounting for daylight saving time.
Caveats & Gotchas
- • InDateTime is assumed to be UTC — this is the correct function to display a server-authoritative UTC timestamp (e.g. FDateTime::UtcNow()) in a player's local time.
- • DST transitions can make an ambiguous or non-existent local time near the transition boundary; the underlying ICU-based formatting resolves these per platform/locale rules rather than exposing the ambiguity to the caller.
Signature
static FText AsTimeZoneDateTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone = TEXT(""), TEnumAsByte<EDateTimeStyle::Type> InDateStyle = EDateTimeStyle::Default, TEnumAsByte<EDateTimeStyle::Type> InTimeStyle = EDateTimeStyle::Default); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InDateTime | const FDateTime& | The date and time to format, treated as UTC and converted to InTimeZone. | — |
| InTimeZone | const FString& | Target timezone identifier. Empty string uses the local timezone. | TEXT("") |
| InDateStyle | TEnumAsByte<EDateTimeStyle::Type> | Formatting style for the date portion. | EDateTimeStyle::Default |
| InTimeStyle | TEnumAsByte<EDateTimeStyle::Type> | Formatting style for the time portion. | EDateTimeStyle::Default |
Return Type
FText Example
Show a server timestamp in a player's local timezone C++
FDateTime ServerTimeUtc = FDateTime::UtcNow();
FText LocalText = UKismetTextLibrary::AsTimeZoneDateTime_DateTime(ServerTimeUtc, TEXT(""), EDateTimeStyle::Medium, EDateTimeStyle::Short); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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