UKismetSystemLibrary::SetUserActivity
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Tells the engine what the user is currently doing, for debug reporting and analytics purposes.
Caveats & Gotchas
- • This feeds crash reporter context and analytics session summaries — it is not a gameplay-visible activity system.
- • Calling it frequently with volatile text is fine; it just overwrites the previously recorded activity.
Signature
static void SetUserActivity(const FUserActivity& UserActivity) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| UserActivity | FUserActivity | Description of what the user is currently doing, used for debugging and analytics. | — |
Return Type
void Example
Record the player's current activity for crash context C++
FUserActivity Activity;
Activity.ActionName = TEXT("Boss Fight - Phase 2");
UKismetSystemLibrary::SetUserActivity(Activity); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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