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UKismetSystemLibrary::SetUserActivity

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Tells the engine what the user is currently doing, for debug reporting and analytics purposes.

Caveats & Gotchas

  • This feeds crash reporter context and analytics session summaries — it is not a gameplay-visible activity system.
  • Calling it frequently with volatile text is fine; it just overwrites the previously recorded activity.

Signature

static void SetUserActivity(const FUserActivity& UserActivity)

Parameters

Name Type Description Default
UserActivity FUserActivity Description of what the user is currently doing, used for debugging and analytics.

Return Type

void

Example

Record the player's current activity for crash context C++
FUserActivity Activity;
Activity.ActionName = TEXT("Boss Fight - Phase 2");
UKismetSystemLibrary::SetUserActivity(Activity);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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