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UKismetSystemLibrary::SetSuppressViewportTransitionMessage

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Sets whether the viewport's blue transition text (shown when the game is paused or loading) is suppressed.

Caveats & Gotchas

  • Only affects the built-in engine transition message overlay — it does not hide your own UMG pause menus or loading screens.
  • The suppression state is a global viewport flag, so if you set it true for one system (e.g. a custom pause UI) remember to reset it, or unrelated transition messages will silently stop appearing too.

Signature

static ENGINE_API void SetSuppressViewportTransitionMessage(const UObject* WorldContextObject, bool bState)

Parameters

Name Type Description Default
WorldContextObject const UObject* World context used to resolve the target viewport.
bState bool If true, suppress the transition message text; if false, allow it to display normally.

Return Type

void

Example

Hide the default pause message behind a custom UI C++
UKismetSystemLibrary::SetSuppressViewportTransitionMessage(this, true);

Tags

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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