UKismetSystemLibrary::SetSuppressViewportTransitionMessage
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Sets whether the viewport's blue transition text (shown when the game is paused or loading) is suppressed.
Caveats & Gotchas
- • Only affects the built-in engine transition message overlay — it does not hide your own UMG pause menus or loading screens.
- • The suppression state is a global viewport flag, so if you set it true for one system (e.g. a custom pause UI) remember to reset it, or unrelated transition messages will silently stop appearing too.
Signature
static ENGINE_API void SetSuppressViewportTransitionMessage(const UObject* WorldContextObject, bool bState) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| WorldContextObject | const UObject* | World context used to resolve the target viewport. | — |
| bState | bool | If true, suppress the transition message text; if false, allow it to display normally. | — |
Return Type
void Example
Hide the default pause message behind a custom UI C++
UKismetSystemLibrary::SetSuppressViewportTransitionMessage(this, true); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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