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UKismetSystemLibrary::K2_PauseTimerDelegate

function Engine Blueprint Deprecated Since 4.0
Deprecated: Use Pause Timer by Handle
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Pauses a running timer for the given delegate at its current elapsed time, leaving it resumable later. Superseded by pausing via FTimerHandle.

Caveats & Gotchas

  • Marked deprecated in favor of 'Pause Timer by Handle' for the same identity-matching reasons as the other delegate-based timer functions.
  • Pausing a timer that isn't active, or one that's already paused, is a harmless no-op.
  • A paused timer keeps its remaining time but does not count down further until explicitly resumed with the unpause function.

Signature

static void K2_PauseTimerDelegate(UPARAM(DisplayName="Event") FTimerDynamicDelegate Delegate);

Parameters

Name Type Description Default
Delegate FTimerDynamicDelegate The event whose bound timer should be paused.

Return Type

void

Example

Pause a timer by its bound event (Blueprint) Blueprint
Event graph: Pause Timer by Event node fired when the game enters a paused menu state, referencing the same Custom Event used to start the timer.

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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