RealDocs

UKismetSystemLibrary::IsValid

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns true if the object is usable: non-null and not pending kill / garbage. This is the function behind Blueprint's 'Is Valid' node.

Caveats & Gotchas

  • This is a thin wrapper around the global ::IsValid(Object) function — in C++ prefer calling ::IsValid() or IsValid(Object) directly rather than the fully-qualified UKismetSystemLibrary version, which exists mainly so Blueprint has a node to call.
  • A pointer that is non-null can still fail this check if the object is pending kill/garbage-collected; conversely `Object != nullptr` alone is not a safe validity check in UE — always use IsValid instead of a raw null check for UObjects.

Signature

static bool IsValid(const UObject* Object)

Parameters

Name Type Description Default
Object const UObject* The object to check.

Return Type

bool

Example

Guard against invalid objects before use C++
if (UKismetSystemLibrary::IsValid(TargetObject))
{
    TargetObject->DoSomething();
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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