UKismetSystemLibrary::IsScreensaverEnabled
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Returns true if the OS screensaver is currently enabled on the device.
Caveats & Gotchas
- • Meaningful mainly on desktop and mobile platforms with a native screensaver/lock concept; consoles typically have no equivalent and will return a fixed value.
- • Reflects the OS-level setting, not whether your game has called ControlScreensaver — the two are independent state.
Signature
static ENGINE_API bool IsScreensaverEnabled() Return Type
bool Example
Check screensaver state before a long cutscene C++
if (UKismetSystemLibrary::IsScreensaverEnabled())
{
UKismetSystemLibrary::ControlScreensaver(false);
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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