UKismetSystemLibrary::HasMultipleLocalPlayers
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns whether there are currently multiple local players in the given world. This is the replacement for the deprecated IsSplitScreen node.
Caveats & Gotchas
- • Checks local player count on this client only — it says nothing about whether other clients on a networked session are split-screen or not.
- • Useful for adjusting HUD layout or camera setup, since split-screen viewports need per-player UI positioning that single-player setups don't.
Signature
static bool HasMultipleLocalPlayers(const UObject* WorldContextObject) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| WorldContextObject | const UObject* | Object used to resolve the current world. | — |
Return Type
bool Example
Adjust HUD layout for split-screen C++
if (UKismetSystemLibrary::HasMultipleLocalPlayers(this))
{
UseCompactSplitScreenHUD();
} See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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