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UKismetSystemLibrary::GetOuterObject

function Engine Blueprint Since 4.20
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the outer object of an object — the UObject it is nested inside in UE's object hierarchy (e.g. a component's outer is typically its owning actor).

Caveats & Gotchas

  • Not the same as an actor's Owner — Outer reflects object construction/ownership in the reflection system, not gameplay ownership used for replication and visibility.
  • Returns null if Object itself is null or has no outer (e.g. a package object).
  • For components, GetOuter() usually returns the owning actor, but this isn't guaranteed for all UObjects — check the result before assuming a specific type.

Signature

static UObject* GetOuterObject(const UObject* Object)

Parameters

Name Type Description Default
Object const UObject* The object to get the outer of.

Return Type

UObject*

Example

Get the actor that owns a component object C++
if (UObject* Outer = UKismetSystemLibrary::GetOuterObject(MyComponent))
{
    UE_LOG(LogTemp, Log, TEXT("Outer: %s"), *Outer->GetName());
}

Version History

Introduced in: 4.20

Version Status Notes
5.6 stable

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