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UKismetSystemLibrary::GetFrameCount

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the value of GFrameCounter, a running count of engine frames since process start. Useful for once-per-frame guards and lightweight profiling markers.

Caveats & Gotchas

  • This is a global engine frame counter, not a per-world or per-actor tick count — it advances even while the game is paused, since rendering frames still occur.
  • Two calls in the same frame will return the same value, which makes it a cheap way to guard against running logic more than once per frame.

Signature

static int64 GetFrameCount()

Return Type

int64

Example

Guard against running logic twice in one frame C++
int64 CurrentFrame = UKismetSystemLibrary::GetFrameCount();
if (CurrentFrame != LastProcessedFrame)
{
    LastProcessedFrame = CurrentFrame;
    DoOncePerFrameWork();
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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