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UKismetSystemLibrary::EqualEqual_PrimaryAssetId

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafe

Description

Returns true if two Primary Asset Ids are equal, comparing both the type and name. Backs the "==" node for Primary Asset Id pins in Blueprint.

Caveats & Gotchas

  • In C++ this is equivalent to using operator== on FPrimaryAssetId directly; the Blueprint node exists because Blueprint has no generic struct equality operator.

Signature

static bool EqualEqual_PrimaryAssetId(FPrimaryAssetId A, FPrimaryAssetId B)

Parameters

Name Type Description Default
A FPrimaryAssetId The first Primary Asset Id to compare.
B FPrimaryAssetId The second Primary Asset Id to compare.

Return Type

bool

Example

Compare two Ids C++
if (UKismetSystemLibrary::EqualEqual_PrimaryAssetId(AssetIdA, AssetIdB))
{
	UE_LOG(LogTemp, Log, TEXT("Same asset"));
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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