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UKismetSystemLibrary::Conv_ComponentReferenceToSoftComponentReference

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Converts a hard FComponentReference into an FSoftComponentReference, for storage or serialization contexts that prefer a soft reference to the owning actor.

Caveats & Gotchas

  • Marked BlueprintAutocast, so Blueprint performs this conversion implicitly on pin connection rather than through an explicit node.
  • FSoftComponentReference stores the owning actor as a soft object path, so resolving it later still requires that actor to be loaded.

Signature

static FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(const FComponentReference& ComponentReference)

Parameters

Name Type Description Default
ComponentReference const FComponentReference& Hard component reference to convert.

Return Type

FSoftComponentReference

Example

Convert to a soft component reference C++
FComponentReference HardRef;
HardRef.ComponentProperty = FName("StaticMeshComponent0");
FSoftComponentReference SoftRef = UKismetSystemLibrary::Conv_ComponentReferenceToSoftComponentReference(HardRef);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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