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UKismetMathLibrary::SelectObject

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns A if bSelectA is true, otherwise returns B. Conditionally selects one of two UObject references without adding a branch node to the Blueprint graph.

Caveats & Gotchas

  • Either or both inputs can be null; the function does no validity check and will happily return a null pointer — always IsValid()-check the result before use.
  • The return type is UObject*; if the actual object types differ, Blueprint will attempt an implicit cast which will fail silently at runtime if the types are incompatible.

Signature

static UE_INL_API UObject* SelectObject(UObject* A, UObject* B, bool bSelectA)

Parameters

Name Type Description Default
A UObject* Returned when bSelectA is true.
B UObject* Returned when bSelectA is false.
bSelectA bool Selector: true returns A, false returns B.

Return Type

UObject*

Example

Select active weapon C++
UObject* Weapon = UKismetMathLibrary::SelectObject(PrimaryWeapon, SecondaryWeapon, bUsePrimary);
if (IsValid(Weapon)) { Cast<AWeapon>(Weapon)->Fire(); }

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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