UKismetMathLibrary::RandomRotator
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Generates a uniformly random rotation in Pitch [-90, 90] and Yaw [-180, 180]. Roll is randomized in [-180, 180] only when bRoll is true.
Caveats & Gotchas
- • This function is marked NotBlueprintThreadSafe — do not call it from parallel async tasks or Animation Graph threads. Use RandomRotatorFromStream with a seeded FRandomStream for thread-safe or deterministic random rotations.
- • The distribution is uniform over Euler angles, not uniform over SO(3) (rotation group). For physically unbiased random orientations, generate a random quaternion (e.g. from a uniform unit-hypersphere sample) instead.
Signature
static ENGINE_API FRotator RandomRotator(bool bRoll = false); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| bRoll | bool | If true, the Roll component is also randomized. If false, Roll is 0. | false |
Return Type
FRotator Example
Scatter spawned debris in random orientations C++
for (int32 i = 0; i < 10; ++i)
{
FRotator RandRot = UKismetMathLibrary::RandomRotator(/*bRoll=*/true);
World->SpawnActor<ADebrisPiece>(SpawnLocation, RandRot);
} See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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