RealDocs

UKismetMathLibrary::NotEqualExactly_Vector4Vector4

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns true if any component of A differs bitwise from the corresponding component of B. Logical inverse of EqualExactly_Vector4Vector4.

Caveats & Gotchas

  • Like EqualExactly, this uses exact floating-point comparison. It is not appropriate for detecting 'meaningfully different' vectors that arise from computation — use NotEqual_Vector4Vector4 with a tolerance for that.
  • Two vectors where one component contains NaN will always return true here, because NaN != NaN under IEEE 754.

Signature

static UE_INL_API bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B)

Parameters

Name Type Description Default
A const FVector4& First vector.
B const FVector4& Second vector to compare.

Return Type

bool

Example

Guard against accidental aliasing of two cached vectors C++
if (UKismetMathLibrary::NotEqualExactly_Vector4Vector4(CachedDir, NewDir))
{
    CachedDir = NewDir;
    OnDirectionChanged();
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.