UKismetMathLibrary::Matrix_GetFrustumNearPlane
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Extracts the near clipping plane from a view-projection matrix. Returns false if the plane extraction fails.
Caveats & Gotchas
- • The matrix must represent a combined View * Projection matrix, not a standalone view or projection matrix — passing a model matrix will yield nonsense results.
- • Always check the return value; a degenerate or near-zero projection matrix can cause extraction to fail, returning an invalid plane.
Signature
static UE_INL_API bool Matrix_GetFrustumNearPlane(const FMatrix& M, FPlane& OutPlane) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| M | const FMatrix& | The matrix to extract the frustum plane from. Must represent a View Projection Matrix. | — |
| OutPlane | FPlane& | The extracted near plane of the frustum, in world space. | — |
Return Type
bool Example
Extract near plane from camera projection C++
FMatrix ViewProjectionMatrix = ViewMatrix * ProjectionMatrix;
FPlane NearPlane;
if (UKismetMathLibrary::Matrix_GetFrustumNearPlane(ViewProjectionMatrix, NearPlane))
{
// Use NearPlane for frustum culling or clipping
UE_LOG(LogTemp, Log, TEXT("Near plane W: %f"), NearPlane.W);
} See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?