RealDocs

UKismetMathLibrary::LinearColor_Red

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the linear-space red color (1, 0, 0, 1). Commonly used for debug drawing and damage indicators.

Caveats & Gotchas

  • In HDR/linear rendering, (1,0,0) is not the same red as sRGB (255,0,0). If feeding into a texture sample that expects sRGB, the color will appear darker than expected.
  • These constant functions are intended for scripting convenience; in C++ prefer FLinearColor::Red.

Signature

static UE_INL_API FLinearColor LinearColor_Red();

Return Type

FLinearColor

Example

Draw a debug sphere in red C++
DrawDebugSphere(
    GetWorld(),
    GetActorLocation(),
    50.f, 12,
    UKismetMathLibrary::LinearColor_Red().ToFColor(true),
    false, 2.f
);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.