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UKismetMathLibrary::InvertTransform

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the inverse of the given transform. For example, given a local-to-world transform, this returns the corresponding world-to-local transform.

Caveats & Gotchas

  • Transforms with zero or near-zero scale on any axis cannot be reliably inverted; the result will contain NaN or Inf components.
  • This wraps FTransform::Inverse() — prefer calling that directly in C++ code, this node exists mainly for Blueprint graphs.

Signature

static FTransform InvertTransform(const FTransform& T)

Parameters

Name Type Description Default
T const FTransform& The transform to invert.

Return Type

FTransform

Example

Get a world-to-local transform C++
FTransform LocalToWorld = GetActorTransform();
FTransform WorldToLocal = UKismetMathLibrary::InvertTransform(LocalToWorld);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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