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UKismetMathLibrary::IntPoint_Up

function Engine Blueprint Since unknown
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPureUFUNCTION

Description

Returns the constant FIntPoint representing the Up direction (0, -1) in 2D integer grid space. Useful for grid-based traversal where Y increases downward.

Caveats & Gotchas

  • In UE's standard 2D screen/grid convention Y increases downward, so 'Up' is (0, -1) — not (0, 1). This can be counterintuitive if you are used to math-space coordinates.
  • This is a pure constant with no parameters; there is no normalisation or magnitude to worry about, but be aware the result has integer precision only.

Signature

static UE_INL_API FIntPoint IntPoint_Up();

Return Type

FIntPoint

Example

Move a tile cursor up on a grid C++
FIntPoint CursorPos = FIntPoint(3, 5);
CursorPos += UKismetMathLibrary::IntPoint_Up(); // CursorPos becomes (3, 4)

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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