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UKismetMathLibrary::GreaterEqual_TimespanTimespan

function Engine Blueprint Since 4.7
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns true if A is greater than or equal to B. Equivalent to !Less_TimespanTimespan(A, B).

Caveats & Gotchas

  • Equality in this comparison is exact tick equality, so the same float-construction rounding issues that affect EqualEqual_TimespanTimespan apply here.
  • In C++ use the >= operator on FTimespan directly.

Signature

static UE_INL_API bool GreaterEqual_TimespanTimespan( FTimespan A, FTimespan B );

Parameters

Name Type Description Default
A FTimespan Left-hand timespan.
B FTimespan Right-hand timespan.

Return Type

bool

Example

Enforce minimum ability cooldown C++
FTimespan MinCooldown = FTimespan::FromSeconds(1.0);
if (UKismetMathLibrary::GreaterEqual_TimespanTimespan(TimeSinceLastUse, MinCooldown))
{
    bCanActivate = true;
}

Version History

Introduced in: 4.7

Version Status Notes
5.6 stable

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