UKismetMathLibrary::GetUpVector
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the world-space unit vector pointing in the up (Z+) direction for the given rotation. Equivalent to rotating FVector::UpVector by InRot.
Caveats & Gotchas
- • For a character standing upright with no roll, this returns approximately (0,0,1). Adding roll rotates this vector, so for terrain-following normals you should query the surface normal directly rather than relying on the character's up vector.
- • This is the up of the rotation's local frame, not the world up — useful for tilted surfaces and vehicles, but can mislead if you only expected a world-up check.
Signature
static ENGINE_API FVector GetUpVector(FRotator InRot); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InRot | FRotator | The rotation to convert. | — |
Return Type
FVector Example
Orient a decal to a rotated surface C++
FVector SurfaceUp = UKismetMathLibrary::GetUpVector(SurfaceRotation);
DecalComponent->SetWorldRotation(SurfaceUp.ToOrientationRotator()); See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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