UKismetMathLibrary::GetBoxCenter
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the midpoint of an axis-aligned box, computed as the average of its Min and Max corners.
Caveats & Gotchas
- • Exposed to Blueprint as "Get Center (Box)" via a DisplayName meta tag rather than the raw function name.
- • For a box derived from actor bounds this is the origin of the bounding box, which may not match the actor's pivot or root component location.
Signature
static FVector GetBoxCenter(const FBox& InBox) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InBox | const FBox& | The box to measure. | — |
Return Type
FVector Example
Spawn an effect at the center of a mesh's bounds C++
FBox MeshBounds = MyMeshComponent->Bounds.GetBox();
FVector Center = UKismetMathLibrary::GetBoxCenter(MeshBounds);
UGameplayStatics::SpawnEmitterAtLocation(this, ImpactFX, Center); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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