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UKismetMathLibrary::FromMinutes

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Constructs an FTimespan representing the given number of minutes. Useful for match timers, cooldowns, and any duration configured in designer-friendly minute increments.

Caveats & Gotchas

  • Fractional minutes map precisely to the underlying tick representation only when the fractional part is a multiple of 1/600,000,000 (the tick-to-minute ratio). In practice this is unnoticeable for gameplay, but avoid using these values as exact keys for comparison.
  • Negative values are valid. If you receive FromMinutes values from external data (config files, server responses), validate that the sign is intentional before applying them as durations.

Signature

static ENGINE_API FTimespan FromMinutes(double Minutes );

Parameters

Name Type Description Default
Minutes double Number of minutes (may be fractional).

Return Type

FTimespan

Example

Set a 5-minute respawn delay C++
FTimespan RespawnDelay = UKismetMathLibrary::FromMinutes(5.0);
FDateTime RespawnTime = FDateTime::UtcNow() + RespawnDelay;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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