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UKismetMathLibrary::Divide_Int64Int64

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Divides two 64-bit integers using integer (truncating) division (A / B). Division by zero is reported via ReportError_Divide_Int64Int64 and returns 0.

Caveats & Gotchas

  • Division is truncated toward zero, not floored. -7 / 2 returns -3, not -4. If you need floor division for negative numbers, handle the sign manually.
  • Dividing by zero does not crash — UE calls ReportError_Divide_Int64Int64 which logs an error and returns 0. However, silently returning 0 can cascade into incorrect game logic. Validate B != 0 before calling in production code.

Signature

static UE_INL_API int64 Divide_Int64Int64(int64 A, int64 B = 1);

Parameters

Name Type Description Default
A int64 Dividend.
B int64 Divisor. Defaults to 1. 1

Return Type

int64

Example

Convert bytes to megabytes C++
int64 MB = UKismetMathLibrary::Divide_Int64Int64(TotalBytes, 1024LL * 1024LL);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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