UKismetInputLibrary::Key_IsValid
#include "Kismet/KismetInputLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns true if this is a valid, recognized key. An FKey constructed with an unrecognized name, or a default-constructed FKey, returns false.
Caveats & Gotchas
- • A default-constructed FKey (FKey()) is invalid — always check this before using a key value that may have come from an unset variable.
- • Validity only means the key name is recognized by the input system; it does not mean the key is currently bound to any action or axis mapping.
Signature
static bool Key_IsValid(const FKey& Key); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Key | const FKey& | The key to test. | — |
Return Type
bool Example
Guard against unset key variables C++
if (UKismetInputLibrary::Key_IsValid(BoundKey))
{
PlayerInput->AddActionMapping(FInputActionKeyMapping("Fire", BoundKey));
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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