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UKismetInputLibrary::InputEvent_IsRepeat

function Engine Blueprint Since unknown
#include "Kismet/KismetInputLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns whether this input event is an auto-repeated keystroke generated by the OS holding a key down, rather than a fresh key press.

Caveats & Gotchas

  • Only meaningful for key-down style events — key-up and analog events never set the repeat flag.
  • Auto-repeat timing (delay and rate) comes from the OS/platform settings, not the engine, so it is not consistent across machines.

Signature

static bool InputEvent_IsRepeat(const FInputEvent& Input);

Parameters

Name Type Description Default
Input const FInputEvent& The input event to test.

Return Type

bool

Example

Ignore OS key-repeat for a one-shot action C++
FReply UMyWidget::NativeOnKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent)
{
    if (UKismetInputLibrary::InputEvent_IsRepeat(InKeyEvent))
    {
        return FReply::Handled();
    }
    TriggerSingleShotAction();
    return FReply::Handled();
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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