UKismetInputLibrary::InputEvent_IsAltDown
#include "Kismet/KismetInputLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns true if either the left or right Alt key was held down when this input event occurred.
Caveats & Gotchas
- • Reflects modifier state at the moment the event fired, not a live poll of current key state.
- • On Windows, Alt is also used by the OS for menu access keys and Alt+Tab, so some Alt key-down events may never reach the game window.
Signature
static bool InputEvent_IsAltDown(const FInputEvent& Input); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Input | const FInputEvent& | The input event to test. | — |
Return Type
bool Example
Alt-modified drag behaviour C++
FReply UMyWidget::NativeOnMouseMove(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
if (UKismetInputLibrary::InputEvent_IsAltDown(InMouseEvent))
{
RotateInPlace(InMouseEvent.GetCursorDelta());
}
return FReply::Handled();
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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