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UKismetInputLibrary::GetKey

function Engine Blueprint Since unknown
#include "Kismet/KismetInputLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the FKey associated with a keyboard input event, such as the key pressed in an OnKeyDown handler.

Caveats & Gotchas

  • Returns the physical key, not a translated character — use a character/text input event if you need localized text entry.
  • Named GetKey with no prefix, unlike the other KeyEvent helpers (Key_GetNavigationActionFromKey, etc.) — easy to confuse with the FKey struct itself when searching.

Signature

static FKey GetKey(const FKeyEvent& Input);

Parameters

Name Type Description Default
Input const FKeyEvent& The key event to read the pressed or released key from.

Return Type

FKey

Example

Handle Escape to close a menu widget C++
FReply UMyWidget::NativeOnKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent)
{
    const FKey PressedKey = UKismetInputLibrary::GetKey(InKeyEvent);
    if (PressedKey == EKeys::Escape)
    {
        CloseMenu();
        return FReply::Handled();
    }
    return FReply::Unhandled();
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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