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UKismetInputLibrary::CalibrateTilt

function Engine Blueprint Since unknown
#include "Kismet/KismetInputLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Recalibrates the device's tilt input, treating its current orientation as the new neutral/zero position.

Caveats & Gotchas

  • Has no effect on devices without a tilt/motion sensor — it silently does nothing rather than warning.
  • Only affects tilt-based motion input (device orientation), not gamepad thumbstick or other motion controller axes.

Signature

static void CalibrateTilt();

Return Type

void

Example

Calibrate tilt on demand C++
// Typically bound to a UI button so the player can re-zero device tilt
UKismetInputLibrary::CalibrateTilt();

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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