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UKismetArrayLibrary::SortFloatArray

function Engine Blueprint Since unknown
#include "Kismet/KismetArrayLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Sorts an array of floating-point values in place by numeric value. The parameter type is TArray<double> since Blueprint's "float" maps to double-precision internally.

Caveats & Gotchas

  • Sorts in place and mutates TargetArray directly; there is no non-mutating overload.
  • The underlying element type is double even though the Blueprint node reads as "float" — matters if you're calling this from C++ against a TArray<float>, which will not bind without conversion.

Signature

static void SortFloatArray(UPARAM(Ref) TArray<double>& TargetArray, bool bStableSort = false, EArraySortOrder SortOrder = EArraySortOrder::Ascending);

Parameters

Name Type Description Default
TargetArray TArray<double>& The array of floating-point values to sort in place.
bStableSort bool If true, uses a stable sort that preserves the relative order of equal elements, at a performance cost. false
SortOrder EArraySortOrder Whether to sort ascending or descending. EArraySortOrder::Ascending

Return Type

void

Example

Sort distances ascending C++
TArray<double> Distances = { 350.5, 12.75, 980.0, 4.2 };
UKismetArrayLibrary::SortFloatArray(Distances, false, EArraySortOrder::Ascending);
// Distances is now [4.2, 12.75, 350.5, 980.0]

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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