UCharacterMovementComponent::StayBasedInAirHeight
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
How high above the movement base a character can rise while jumping before it's no longer considered based, when bStayBasedInAir is true.
Caveats & Gotchas
- • Only has an effect when bStayBasedInAir is enabled — the property is grayed out in the editor otherwise (editcondition = bStayBasedInAir).
- • Default is 1000 cm, which is generous; tune it down for characters with modest jump heights so they don't stay 'based' well past a reasonable jump apex.
Signature
float StayBasedInAirHeight = 1000.0f Example
Limit how high the character can rise while still based C++
GetCharacterMovement()->bStayBasedInAir = true;
GetCharacterMovement()->StayBasedInAirHeight = 250.f; Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?