UCharacterMovementComponent::SetGroupsToIgnore
Deprecated: Please use SetGroupsToIgnoreMask function instead.
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Sets the mask of avoidance groups this character should ignore, using a raw bitmask integer, overriding GroupsToAvoid for matching groups.
Caveats & Gotchas
- • Deprecated in favor of SetGroupsToIgnoreMask(const FNavAvoidanceMask&); the int32 overload is scheduled for removal.
- • Higher priority than GroupsToAvoid — groups listed here are never avoided even if they're also listed in GroupsToAvoid.
Signature
void SetGroupsToIgnore(int32 GroupFlags) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| GroupFlags | int32 | Raw bitmask of the avoidance group(s) this character should ignore. | — |
Return Type
void Example
Legacy group-to-ignore assignment (prefer the mask overload) C++
GetCharacterMovement()->SetGroupsToIgnore(1 << 3); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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