UCharacterMovementComponent::SetAvoidanceGroup
Deprecated: Please use SetAvoidanceGroupMask function instead.
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Sets which RVO avoidance group this character belongs to, using a raw bitmask integer.
Caveats & Gotchas
- • Deprecated in favor of SetAvoidanceGroupMask(const FNavAvoidanceMask&); the int32 overload is scheduled for removal in a future engine version.
- • Only takes effect if RVO avoidance is registered (GetAvoidanceManager() returns non-null) — otherwise the assignment has no visible effect until avoidance is enabled.
Signature
void SetAvoidanceGroup(int32 GroupFlags) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| GroupFlags | int32 | Raw bitmask of the avoidance group(s) this character belongs to. | — |
Return Type
void Example
Legacy group assignment (prefer the mask overload) C++
GetCharacterMovement()->SetAvoidanceGroup(1 << 2); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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