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UCharacterMovementComponent::MinAnalogWalkSpeed

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

The ground speed the character accelerates toward when analog input, such as a gamepad stick, is at minimum non-zero tilt, preventing overly slow walking from small stick deflections.

Caveats & Gotchas

  • Only affects input read as an analog magnitude (gamepad or touch); keyboard input is always treated as full magnitude and ignores this value.
  • Set too high, small stick nudges will feel like they snap the character to a run instead of a gentle walk.

Signature

float MinAnalogWalkSpeed

Example

Guarantee a minimum walk speed for gamepad input C++
GetCharacterMovement()->MinAnalogWalkSpeed = 100.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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