UCharacterMovementComponent::MaxOutOfWaterStepHeight
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay
Description
Maximum height of a ledge, in centimetres, that a swimming character can climb onto when exiting water.
Caveats & Gotchas
- • Only used during the transition out of MOVE_Swimming onto solid ground, not for ordinary walking step-ups (see MaxStepHeight for that).
- • Marked AdvancedDisplay in the header, so it's hidden from the default Details panel view unless advanced properties are shown.
- • If a pool or shoreline edge is taller than this value, the character will fail to climb out and may bob at the edge instead.
Signature
float MaxOutOfWaterStepHeight; Example
Allow climbing onto a taller ledge from water C++
if (UCharacterMovementComponent* MoveComp = GetCharacterMovement())
{
MoveComp->MaxOutOfWaterStepHeight = 60.0f;
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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