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UCharacterMovementComponent::JumpOutOfWaterPitch

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay

Description

Control pitch angle, in degrees, at or above which the character automatically jumps when exiting water.

Caveats & Gotchas

  • Compared against the controller's control pitch (looking up), not the character's own rotation.
  • Marked AdvancedDisplay in the header, so it's hidden from the default Details panel view unless advanced properties are shown.
  • If left at a very high angle, players who don't look sharply upward while swimming toward shore may not trigger the automatic exit jump.

Signature

float JumpOutOfWaterPitch;

Example

Require a steeper look-up angle to auto-exit water C++
if (UCharacterMovementComponent* MoveComp = GetCharacterMovement())
{
	MoveComp->JumpOutOfWaterPitch = 25.0f;
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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