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UCharacterMovementComponent::JumpOffJumpZFactor

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay

Description

Fraction of JumpZVelocity applied when the character is automatically pushed off a base actor it isn't allowed to stand on.

Caveats & Gotchas

  • Only relevant when a base actor's CanBeBaseForCharacter() returns false — most projects never hit this path unless they explicitly restrict valid bases, such as disallowing standing on other players.
  • A value of 1.0 applies the full JumpZVelocity as the pop-off impulse; 0 disables the vertical kick entirely and the character just falls off sideways.

Signature

float JumpOffJumpZFactor

Example

Soften the pop-off impulse C++
GetCharacterMovement()->JumpOffJumpZFactor = 0.5f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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