UCharacterMovementComponent::IsCrouching
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: virtualconstoverride
Description
Returns whether the owning character is currently crouched, delegating to ACharacter::IsCrouched().
Caveats & Gotchas
- • Returns false if there is no CharacterOwner, so calling it on a movement component without an owning ACharacter (e.g. mid-construction) is safe but always false.
- • Reflects the replicated bIsCrouched state on the Character, not MovementMode — a character can be crouching while MOVE_Walking or MOVE_NavWalking.
Signature
virtual bool IsCrouching() const override Return Type
bool Example
Checking crouch state C++
if (GetCharacterMovement()->IsCrouching())
{
// Lower the camera and play the crouch idle animation
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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