UCharacterMovementComponent::GetMaxAcceleration
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallablevirtual
Description
Returns the maximum acceleration for the current movement state.
Caveats & Gotchas
- • The base implementation ignores MovementMode entirely and just returns the MaxAcceleration property — override this if different modes need different acceleration limits (e.g. slower acceleration while swimming).
- • Used internally by CalcVelocity() and GetFallingLateralAcceleration(), so overriding it affects both ground and air movement.
Signature
virtual float GetMaxAcceleration() const Return Type
float Example
Read current acceleration cap C++
const float MaxAccel = GetCharacterMovement()->GetMaxAcceleration();
UE_LOG(LogTemp, Log, TEXT("Max acceleration: %.1f"), MaxAccel); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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