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UCharacterMovementComponent::GetLastUpdateRequestedVelocity

function Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UFUNCTIONBlueprintCallableconst

Description

Returns the velocity most recently requested by path following, such as an AI MoveTo request, and consumed during the last movement update.

Caveats & Gotchas

  • Only meaningful for pawns driven by path following (AAIController navigation moves); it stays at zero for player-controlled characters using normal input.
  • The stored value is cleared as it's consumed each update, so reading it well after the last path-following request may just return a stale zero vector.

Signature

FVector GetLastUpdateRequestedVelocity() const

Return Type

FVector

Example

Check whether path following is currently requesting movement C++
const FVector Requested = GetCharacterMovement()->GetLastUpdateRequestedVelocity();
if (!Requested.IsNearlyZero())
{
	UE_LOG(LogTemp, Log, TEXT("Path following requested velocity: %s"), *Requested.ToString());
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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