UBorder::GetContentColorAndOpacity
#include "Components/Border.h"
Access: public
Specifiers: const
Description
Returns the current color and opacity multiplier applied to the border's content.
Caveats & Gotchas
- • Not a UFUNCTION — it isn't callable directly from a Blueprint graph node; Blueprint reads the ContentColorAndOpacity property through its reflection Getter instead.
- • Direct field access to the deprecated ContentColorAndOpacity property was removed in favor of this getter as of UE 5.1.
Signature
UMG_API FLinearColor GetContentColorAndOpacity() const; Return Type
FLinearColor Example
Read the content tint from C++ C++
FLinearColor Tint = MyBorder->GetContentColorAndOpacity(); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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