UBlueprintSpringMathLibrary::VelocitySpringDampVector2D
#include "Kismet/BlueprintSpringMathLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Damps InOutX towards TargetX using a target that follows a fixed linear velocity, giving control over interpolation speed via MaxSpeed while still producing smoothed motion. Useful for capped-speed UI or screen-space position tracking.
Caveats & Gotchas
- • Marked UE_EXPERIMENTAL(5.7, "SpringMath is experimental") — behaviour and defaults may change in later engine versions.
- • Requires three persistent in/out state variables (InOutX, InOutV, InOutVi); dropping or resetting InOutVi produces motion indistinguishable from CriticalSpringDampVector2D.
Signature
static void VelocitySpringDampVector2D(UPARAM(ref) FVector2D& InOutX, UPARAM(ref) FVector2D& InOutV, UPARAM(ref) FVector2D& InOutVi, const FVector2D& TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime = 0.2f); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InOutX | FVector2D& | The value to be damped; updated in place each call. | — |
| InOutV | FVector2D& | The velocity of the damped value; must be persisted by the caller between calls. | — |
| InOutVi | FVector2D& | The intermediate target velocity; must be persisted by the caller between calls. | — |
| TargetX | const FVector2D& | The target value of X to damp towards. | — |
| MaxSpeed | float | The desired speed to achieve while damping towards X. | — |
| DeltaTime | float | Timestep in seconds. | — |
| SmoothingTime | float | Smoothing time while damping towards X. A value of 0 gives a linear interpolation of X to TargetX. | 0.2f |
Return Type
void Example
Move a UI cursor towards a target at a capped speed C++
FVector2D CursorPosition = FVector2D::ZeroVector;
FVector2D CursorVelocity = FVector2D::ZeroVector;
FVector2D CursorIntermediateVelocity = FVector2D::ZeroVector;
void UMyHUDWidget::NativeTick(const FGeometry& MyGeometry, float DeltaTime)
{
UBlueprintSpringMathLibrary::VelocitySpringDampVector2D(CursorPosition, CursorVelocity, CursorIntermediateVelocity, TargetScreenPosition, /*MaxSpeed=*/800.f, DeltaTime, 0.2f);
} See Also
Tags
Version History
Introduced in: 5.7
| Version | Status | Notes |
|---|---|---|
| 5.7 | experimental | SpringMath is experimental. |
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